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Idle Game The Silent Archivist 7.3 - App Store




About Idle Game The Silent Archivist

A voice lost, a life saved- in a quiet village, they built a hub for adventurers. The Silent Archivist is an idle fantasy simulation game where you hire adventurers, fulfill quests, gather funds, and expand your base. Set...

A voice lost, a life saved- in a quiet village, they built a hub for adventurers. The Silent Archivist is an idle fantasy simulation game where you hire adventurers, fulfill quests, gather funds, and expand your base. Set in the remote frontier village of Windarion, you won’t fight-your role is to watch over, guide, and nurture your adventurers. . Hire adventurers and send them on quests . Use your earnings to upgrade facilities and open new exploration zones . Outfit your base with shops and storage to welcome stronger heroes Victory and failure alike are etched into the records. Your leadership becomes the beginning of their story. From a quiet village to your own legacy- start building your realm in The Silent Archivist now.




Previous Versions

Here you can find the changelog of Idle Game The Silent Archivist since it was posted on our website on 2026-01-25 02:17:43. The latest version is 7.3 and it was updated on 2026-10-07 08:29:34. See below the changes in each version.

Idle Game The Silent Archivist version 7.3
Updated At: 2026-10-06
Changes: Version History • Added a note to the Monster Database. • Added elemental damage from weapons during counterattacks. 7.3 21h ago • Changed the behavior after tapping “Don’t Hire” on the tavern’s parameter settings screen. • Changed the acquisition time for equipment obtained during an adventure to the end time of the adventure. • Added a quest icon. 7.2 Sep 27 • Changed the retirement bonus cap from 100 to 150%. • [Full Version] Made it easier to find the next adventurer when hiring. • Increased the appearance frequency of quests in Zargant Village. • Fixed a display issue with the number of times Guild Events have been cleared. • Added scrolls to the experience bonus. • Improved stability. 7.1 Sep 13 • The liberation of the land where the rough-and-tumble folk live. 7.0 Sep 7 • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 Aug 30 • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4
Idle Game The Silent Archivist version 7.2
Updated At: 2026-10-03
Changes: Version History • Changed the behavior after tapping “Don’t Hire” on the tavern’s parameter settings screen. • Changed the acquisition time for equipment obtained during an adventure to the end time of the adventure. • Added a quest icon. 7.2 5d ago • Changed the retirement bonus cap from 100 to 150%. • [Full Version] Made it easier to find the next adventurer when hiring. • Increased the appearance frequency of quests in Zargant Village. • Fixed a display issue with the number of times Guild Events have been cleared. • Added scrolls to the experience bonus. • Improved stability. 7.1 Sep 13 • The liberation of the land where the rough-and-tumble folk live. 7.0 Sep 7 • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 Aug 30 • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21
Idle Game The Silent Archivist version 7.1
Updated At: 2026-09-26
Changes: Version History • Changed the retirement bonus cap from 100 to 150%. • [Full Version] Made it easier to find the next adventurer when hiring. • Increased the appearance frequency of quests in Zargant Village. • Fixed a display issue with the number of times Guild Events have been cleared. • Added scrolls to the experience bonus. • Improved stability. 7.1 Sep 13 • The liberation of the land where the rough-and-tumble folk live. 7.0 Sep 7 • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 Aug 30 • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20
Idle Game The Silent Archivist version 7.1
Updated At: 2026-09-19
Changes: Version History • Changed the retirement bonus cap from 100 to 150%. • [Full Version] Made it easier to find the next adventurer when hiring. • Increased the appearance frequency of quests in Zargant Village. • Fixed a display issue with the number of times Guild Events have been cleared. • Added scrolls to the experience bonus. • Improved stability. 7.1 5d ago • The liberation of the land where the rough-and-tumble folk live. 7.0 Sep 7 • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 Aug 30 • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20
Idle Game The Silent Archivist version 7.0
Updated At: 2026-09-12
Changes: Version History • The liberation of the land where the rough-and-tumble folk live. 7.0 5d ago • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 Aug 30 • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14
Idle Game The Silent Archivist version 6.7
Updated At: 2026-09-05
Changes: Version History • Updated so you can check the item after purchase. • Tapping the experience points now displays all values. • Changed the position of the Guild Dissolution (Leave) button. • Removed unnecessary buttons displayed in the Adventurer’s Equipment screen. 6.7 5d ago • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 Aug 24 • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14 -The surprise correction of the last update has been reverted. 4.6.1 Apr 8
Idle Game The Silent Archivist version 6.6.1
Updated At: 2026-08-26
Changes: Version History • Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.) • Fixed a translation issue in chat. (Performance improvement) • Changed the format of the numbers displayed on the experience bar 6.6.1 2d ago • Added guild events • Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs. • Fixed an issue from the previous update where construction times were displayed incorrectly. 6.6 Aug 18 • Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased. 6.5 Aug 9 • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 Aug 3 • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14 -The surprise correction of the last update has been reverted. 4.6.1 Apr 8 -Surprise attacks are now less likely to occur for both enemies and allies. -Reset jobs above level 5 using [Experimental] Prayer. -Accessibility support (storage of belongings, buttons for displaying acquired equipment after adventures). 4.6 Apr 6
Idle Game The Silent Archivist version 6.4.1
Updated At: 2026-08-07
Changes: Version History • Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base. 6.4.1 3d ago • Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes 6.4 Jul 26 • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 Jul 19 • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14 -The surprise correction of the last update has been reverted. 4.6.1 Apr 8 -Surprise attacks are now less likely to occur for both enemies and allies. -Reset jobs above level 5 using [Experimental] Prayer. -Accessibility support (storage of belongings, buttons for displaying acquired equipment after adventures). 4.6 Apr 6 -Add a button to sell all the rewards from the adventures at once. -Icons of enhanced equipment are displayed in the list. -Added quests to map 4. -Increased the maximum amount of money you can have by 2000. -Slightly increased the speed of the adventure. -Fixed a bug that the changed hair is not reflected. 4.5 Mar 30 -Display the equipment obtained in the adventure on the end of the adventure screen. -Added a button to change hair color. -Fixed a bug where monsters with no mental attacks could be cast by magic spells such as sleep. (Slightly nerfed) -Fixed a bug that some resistance values for screams, charms, etc. were "strength". Fixed a bug that caused some screams, charms, etc. to have a "stamina" value. (Slightly nerfed) 4.4 Mar 22 -Added quests to map 4. -Improved accessibility (read the time of occurrence during the adventure). 4.3.1 Mar 17
Idle Game The Silent Archivist version 6.3
Updated At: 2026-07-23
Changes: Version History • Added information to the Monster Encyclopedia. • Fixed a bug where some monsters used in chat were not displayed. • Some images have been resized to save space. 6.3 3d ago • We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets. 6.2 Jul 12 • When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs. 6.1 Jul 5 • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 Jun 30 • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14 -The surprise correction of the last update has been reverted. 4.6.1 Apr 8 -Surprise attacks are now less likely to occur for both enemies and allies. -Reset jobs above level 5 using [Experimental] Prayer. -Accessibility support (storage of belongings, buttons for displaying acquired equipment after adventures). 4.6 Apr 6 -Add a button to sell all the rewards from the adventures at once. -Icons of enhanced equipment are displayed in the list. -Added quests to map 4. -Increased the maximum amount of money you can have by 2000. -Slightly increased the speed of the adventure. -Fixed a bug that the changed hair is not reflected. 4.5 Mar 30 -Display the equipment obtained in the adventure on the end of the adventure screen. -Added a button to change hair color. -Fixed a bug where monsters with no mental attacks could be cast by magic spells such as sleep. (Slightly nerfed) -Fixed a bug that some resistance values for screams, charms, etc. were "strength". Fixed a bug that caused some screams, charms, etc. to have a "stamina" value. (Slightly nerfed) 4.4 Mar 22 -Added quests to map 4. -Improved accessibility (read the time of occurrence during the adventure). 4.3.1 Mar 17 Added a post-clearance quest on map 4. -Critical protection added to armor (shields lowered a bit). 4.3 Mar 10 -Allow to change the equipment for each type. -The possibility of crafting evasion on clothing has been increased. (The chance of magic equipment getting evasion has been lowered.) -Some English display names have been changed. 4.2 Mar 3
Idle Game The Silent Archivist version 6.0
Updated At: 2026-07-01
Changes: Version History • Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early. 6.0 1d ago • Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them. 5.8 Jun 21 -Areas recently trained are now displayed in the adventure request list. -Accessibility support (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name) 5.7 Jun 13 -Guild events added. (23,24) -Added a button to check adventurers who participated in guild events. -Fixed a bug in guild event notifications. -Accessibility support (multiple guild events, more reading of adventure logs and battle logs). 5.6 Jun 7 -Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events. -> If the adventurer does not die from petrification, etc., he or she will receive the reward. -Notification of guild events (may not come if data cannot be retrieved). -Accessibility support (reading out names in some event guilds) 5.5 May 31 -Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil. -Improved selection process for whole magic. -Minimum number of guild events created is now 4 per day. -Minor design adjustments -Accessibility fixes (rewards received) 5.4 May 24 -Corrected guild events from 13 levels to 12 levels to 13. -Guild sub-leaders are no longer able to disband guilds. -Added help for subleaders, etc. -Accessibility bug fixed (Fixed a bug where it was the Rename button.) 5.3.1 May 18 -Guild event levels 21 and 22 added. -Added sub-leader appointment process to member list. -Added time to return in event details. -Improved stability 5.3 May 17 -Improved stability -Accessibility (change of guild exit button name) 5.2.1 May 11 -Guild events are implemented. (Some of the trial guild events will no longer be selectable.) -Chat for guild events. -Fixed a heavy bug on some devices. -Fixed a bug that made it heavy on some devices. 5.2 May 9 [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events. -Modified so that guild events can be started by participants. -Participant names and vanguard symbols are displayed in guild events. -Fixed slowdowns when moving between screens. -Accessibility support (guild creation) 5.1.1 May 6 -Trial guild event -> I would appreciate it if you could write your impressions in X, etc. -Added 1 more adventurer hire for those who have purchased the full version and those who have not. -Added shield equipment for heavy axe guards. -> However, the shield's defense is only increased by half. -> Instead, the attack power while in the job has been lowered slightly. -Improved a little the defense of the sword-fighter's main parameter. -Fixed random selection when using skills with the same priority. -Fixed errors in some quests. (e.g. no bosses, etc.) -Changed default of stop mode for some terminals to false. -> Terminals that do not show stop mode are irrelevant. 5.1 May 4 -Fixed a bug that prevented hiring adventurers in some towns in the new map. -Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked. 5.0.1 Apr 21 -New map released. -Change the image of the base. -Gender is displayed at the end of the adventurer's name in the list of adventurers. -Fixed a rare time bug. The next map update is expected in July. 5.0 Apr 20 -Critical rate of enemies has been reduced. -Reduced chat monitoring to only one town to reduce traffic. 4.6.2 Apr 14 -The surprise correction of the last update has been reverted. 4.6.1 Apr 8 -Surprise attacks are now less likely to occur for both enemies and allies. -Reset jobs above level 5 using [Experimental] Prayer. -Accessibility support (storage of belongings, buttons for displaying acquired equipment after adventures). 4.6 Apr 6 -Add a button to sell all the rewards from the adventures at once. -Icons of enhanced equipment are displayed in the list. -Added quests to map 4. -Increased the maximum amount of money you can have by 2000. -Slightly increased the speed of the adventure. -Fixed a bug that the changed hair is not reflected. 4.5 Mar 30 -Display the equipment obtained in the adventure on the end of the adventure screen. -Added a button to change hair color. -Fixed a bug where monsters with no mental attacks could be cast by magic spells such as sleep. (Slightly nerfed) -Fixed a bug that some resistance values for screams, charms, etc. were "strength". Fixed a bug that caused some screams, charms, etc. to have a "stamina" value. (Slightly nerfed) 4.4 Mar 22 -Added quests to map 4. -Improved accessibility (read the time of occurrence during the adventure). 4.3.1 Mar 17 Added a post-clearance quest on map 4. -Critical protection added to armor (shields lowered a bit). 4.3 Mar 10 -Allow to change the equipment for each type. -The possibility of crafting evasion on clothing has been increased. (The chance of magic equipment getting evasion has been lowered.) -Some English display names have been changed. 4.2 Mar 3 -The probability that armor enhancements will enhance evasion has been significantly reduced. (Nerf) -Added a post-clearance quest to map 4. -Added guild icons. -Changed the notation of time. -Fixed the effect of effect magic. 4.1 Feb 23 -I made it so that some quests on map 4 will no longer be displayed when the conditions are met. *If you give a quest that cannot be backtracked in the future, a warning will be displayed. Sorry about that. -Changed some Korean translations. 4.0.1 Feb 18 -Add new maps. -Fixed Vietnamese language. -> Thank you for your cooperation. -Accessibility (maximum number of warehouses). *The next map will be available in mid-May. We hope you enjoy this map slowly. 4.0 Feb 17


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Updated At: 2026-10-07 08:29:34
Publisher: Town Soft LLC.
Operating System: IOS
License Type: Free